AI Insights · Timothy · October 2022
Top 5 Motorcycle Games Performance in Australia Q3 2022
Discover the performance trends of the top 5 motorcycle games on a unified platform in Australia during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 motorcycle games in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each of these games fared during this period, based on data from Sensor Tower.
Deliver It 3D experienced fluctuations in its weekly downloads, starting at around 5.9K in late June and ending with a slight increase to approximately 3K by the end of September. The weekly revenue for the game remained relatively modest, peaking at $49 in the last week of June and stabilizing around $37 towards the end of the quarter. Active users saw a steady decline from 38.5K in late June to about 26.6K by the end of September.
Moto Night - racing game showed a significant increase in weekly downloads, starting at 15.8K in mid-September and surging to over 32K by the end of the month. The game also experienced a dramatic rise in active users, jumping from 11.3K in mid-September to 33.8K by the end of the quarter.
Bike Race: Free Style Games maintained a consistent performance in weekly revenue, with figures hovering around $1.7K to $1.9K throughout the quarter. Weekly downloads showed a gradual increase, starting at 2.8K in late June and reaching 2.5K by the end of September. Active users remained relatively stable, moving from 16.9K in late June to around 15K by the end of the quarter.
Dirt Bike Unchained had modest weekly revenue figures, peaking at $491 in early August and settling around $247 by the end of September. Weekly downloads showed a slight fluctuation, starting at 820 in late June and ending at 904 by the end of the quarter. Active users remained consistent, with numbers around 1.9K to 2.1K throughout the period.
Motorcycle Real Simulator saw a varied performance in weekly downloads, beginning at 997 in late June and peaking at 1.3K in mid-September before dropping to 591 by the end of the quarter. The game's weekly revenue was modest, with a peak of $28 in early September. Active users showed a gradual increase from 998 in late June to 1.3K in mid-September, before declining to 879 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.